When Worlds Collide

Dark Storm Rising
Who knew war crimes could be so easy?

Game day: January 6, 2013
Ok, so there are a couple adventures between the last post and this one, but I wanted to put this one up while it was fresh….

The party just completed routing the demons from Hills Edge and freeing the Winged Elf Ranger from the ruins of Glory’s stable yard, and so it was time for some arguing. It was still early in the day, so it would make sense to push on to Wheelander to save the Ruling Council. The party was pretty much spent between the fights and healing, so it would make sense to stay the night at Hill’s Edge and set our fresh in the morning. The party doesn’t know what their getting into, so it would make sense to send part of the party ahead to scout, and keep part here to rest and organize repairs on the manor.

In the end, Dhokispar the Winged Elf was sent out to scout, Wartus took up residence in a tree to watch the approach to the manor, Glory worked with Hugh Bigglesworth to prioritize repairs, Brother Peter decided to confuse the commoners by wearing the Broach of Kitherdale, given to Glory as a sign of his nobility. Before too long, Wartus called back to Vainbrand to report several beings approaching: three large, tusked creatures, a Nessian Warhound, and a smaller, human sized demon. The group moved to battle positions (well, sort of), and with Wartus behind the demonic patrol, Glory stepped out to advise the creatures that the lord of the manor had indeed returned, with noble Oshi standing beside him. Apparently little impressed, the demons moved forward to attack.

The nessian warhound drew first blood by inflicting horrendous damage on Glory. Minor damage was returned from bowshots with much of the party staying back by a corner of the house from which they hoped to launch their ambush. The Blood Reaver Demon took advantage of their grouping to send a scorching bolt of lighting through the tight pack of heroes. Several evaded nimbly. Braedon attempted to dodge, but not feeling too good about the his initial attempted called upon the gods of luck to give him another attempt. Fortune smiled as he realized the barrel he was originally going to hide behind was totally vaporized by the bolt, and he escaped with much lighter damage.

The party was hoping the large Orthon demons would continue their progress, when to their dismay, they stopped and instead pulled out large crossbows and began to pepper the heroes with hellfire.

The realization that the invaders were perfectly happy to practice their archery against the party spurred them all to action and once the full force of the party engaged, the creatures began to fall quickly. Much to the disgust of the group, Glory struck an Orthon with a critical strike, only to have it disgorge a spray of ravenous maggots which attacked everyone within 10’. Glory took the brunt of the attack of the final Orthon and fell unconscious before it. Brother Peter cast as quick heal to bring Glory back just as Oshi delivered the final death blow. However, in its death it provided one final surprise as it again exploded in a cloud of biting maggots, knocking Glory back into unconsciousness. Surveying the scene, Wartus called out to tell folks to move away from the other demon corpses, which were likely about to blow soon. One did, catching a few people as yet unaware (fortunately Glory was just out side the range of the maggot shower), and everyone hustled away as the final Orthon exploded, injuring no one.

Dhokispar returned a short while later with tales of demons on patrol in the town and signs of resistance at the cathedral, supporting information gleaned from others at Hill’s Edge. The group stayed the night at the manor and prepared to liberate the city on the next day (or at check in on the Town Council, as the whole liberation thing seemed to dramatic for some).

The next morning the party headed out to see the city. An eager Braedon decided he should scout ahead on his beloved Phantom Steed, beating the party to the city. The rest of the party made a decision to leave the town for now, and rather circle around it to sneak into the castle. Without any means of communicating this change of plan to their rash wizard-scout, the party was unable to re-connect with Braedon with horrendous consequences. As the saying goes, idle hands are the devils playground, and Braedon, still waiting for the party that passed him by, started looking at the various items he had stowed in his backpack.

The group was outside the eastern gate of the city when, out of a relatively clear blue sky, a bitter and unnatural storm erupted over the most of the city, centered on the Cathedral. The cries of dozens of surprised peasants being horribly burned in the acid that rained from the cloud was soon drowned out by the devastating lightning bolts that assaulted the cathedral roof line time and again, almost as if directed by some malign entity. However, the greatest loss of life occurred when massive hail-stones rained down from the entire extent of the storm, crushing many unfortunate people who had been blinded by the acid, smashing through timber roofs to strike women and children cowering in their homes, and even managing to bruise an evil outsider or two. Finally, a heavy rain began to pelt the area, blown by gale force winds. Broken glass and shattered timbers danced through the streets, shredding more hapless citizens and collapsing structures weakened by the acid and heavy hail. Then, as quickly as it formed, the storm abated, leaving the greatly reduced town population wondering how they managed to survive their minute in hell itself.

Bailey, confident that such an act of absolute evil perpetrated on a mass of innocents could only have been the work of infernal agents intent on destroying Wheelander’s temple, immediately ran towards the Cathedral to aid those inside. Reluctantly others followed, with the mighty Werebear bringing up the end of the land bound members, while Oshi, Warus, and Dhokispar flew off to get a better view from atop one of the town buildings.

On the north side of the city, Breadon, fresh from summoning the Storm of Vengeance, returned the bauble to his backpack and hopped on his little pony, wondering where his friends had run off to.

At the Cathedral, Bailey, Vainbrand, and Glory had all managed to sneak in to see a discussion taking place between two humaniods, a massive Low Gorgon, two Blood Reavers, and two Shacklefords. Glory cast Bark Skin on himself, and the Low Gorgon’s acute hearing alerted him to the presence of intruders. When Brother Peter came stumbling in the back door and casting a spell on Glory, everyone in the building prepared for battle.

In addition to the enemies on the main level, Wartus crashed through an upper level window to discover another sorcerous type accompanied by two more Shaklefords and another Blood Reaver. Just as the Shaklefords charged the wily Wartus, Oshi came through another window directly behind the attacking creatures.

The battle raged with significant contributions made by two new friends summoned by Vainbrand, a huge scorpion and a celestial gryphon. A blade barrier, wall of fire, and holy storm all competed for space in the southern end of the cathedral creating a chaotic scene. Oshi, valiantly ignored the creatures carving her to ribbons in an attempt to destroy the sorcerer at the far end of the second level, all the while hoping Wartus would finish them off before she succumbed. With the appearance of Dhokispar, it appeared that the tide may finally shift in favor of our heroes. However, Wartus’s decision to depart the combat (claiming that things are nearly wrapped up and he would wait outside), confused Dhokispar who also left, leaving Oshi without support, and she finally fell beneath a razor sharp blade of the final Shackleford.

As the catastrophe on the second floor played itself out, the main group of heroes on the ground floor fought on, cursing their lack of heavy magic artillery which should have been supplied by their wizard. Taking ever mounting damage, the party was able to finally defeat the mass of creatures and confront the humaniods directly. At this point, Braedon and a dozen mirror images joined the group, grousing about how long it took him to get to the Cathedral. Fortunately, he didn’t need to step directly on the corpses of those lazy peasants lying in the streets. His mighty steed was able to run directly over them at full speed to arrive in the center of town in mere 18 seconds. Obviously it should have only taken him 12 seconds, or maybe 6.

Sensing victory was close, Batousin charged the Sorcerer on the main level, which had just recently been freed from the grasp of the giant scorpion. Upon closing within 20’, he was shocked to see a mass of snakes erupt from the bodies of the humaniods and attempt to strike him. His shock soon turned to absolute panic however, when the druid effectively gave him the mind of a floppy-eared bunny, and he hopped his massive frame over to cower in a corner.

Vainbrand unleashed devastating spells upon the druid, while Glory finished the main floor sorcerer. Wartus, wondering what took the group so long to “wrap up,” returned to find Oshi lifeless on the floor. He greatly weakened the Sorcerer with a Ray of Enfeeblement and Glory, Vainbrand, and the Braedon-swarm finally cornered it. Glory delivered a final fatal blow.

As the noise of the battle settled, the party began to hear the cries of anguish and pain arising from hundreds of citizens throughout the city. Dozens are dead; many more are acid-scarred, maimed, or wounded. A third of the of the buildings in the town have been rendered uninhabitable. For many who thought that they had learned how to survive with demons ruling the city and patrolling the streets, this act of wanton destruction has shattered their wills. As the night closes in, fear and despair spread throughout the rubble strewn streets – a foreboding so intense it is nearly palpable in the air itself.

The Battle of the Deep Cave
Anyone seen David?

Game Day: Sunday, October 16, 2011

With Wartus already charging to the bottom of the caverns, it was only a matter of time before the rest of the party followed. Of course, not necessarily a short matter of time…

OK – all of you are asked to give your side of the events – take a couple moments and write up the next phase as you recall it, or even as you wish to recall it…

Head on up - there's only two beetles up there
Better living through counting

Game Date: 26 March 2011

After spending a few hours identifying items, the party remembered that they were in a hurry to prevent the end of reality, and set off through the forest.

Demon attack

Trespassing on the lands of the King
After a short distance, the party noticed that it crossed a line strung through the trees and decorated with painted skulls of mice and other vermin. Realizing this is not something you see everyday, the party spent a couple minutes looking around, and then pushed on.

Before long they were confronted by a sprite, telling them that they had trespassed into the hunting lands of Lord Aelash Naiianruil, and fey demanded that the party make an offering to appease his lord. Glorfidel, mistaking the fey courtier for a penniless street urchin, decided to dazzle him with a cut glass trinket, offending the little fellow. After a brief discussion the sprite departed with a suitable piece of jewelry and told the party they should expect his lord to meet with them later to discuss their trespass.

In late afternoon, a redcap confronted the party telling them that Lord Naiianruil was close, and that they should prepare a feast and plan some entertainment. Despite the party’s encouragement, Battousin declined to dance or juggle, much to the dismay of the redcap. Before long, two fey knights riding unicorns entered the small clearing where the party made camp. They were followed by several satyrs and a group of sprites. The redcap transformed into an elegantly dressed elf, and introduced himself as Lord Aelash Naiinruil. After hearing that the New 13th Legion was interested in saving the world from evil and destruction, he proposed that as payment for their trespass on his lands, they assist him in an effort to rid his lands of a significant evil. Soon the party had agreed to hunt down a pair of green dragons that had recently be settled near the Lord’s lands as payment for their trespass, as long as the Fey Lord could provide quick passage to their destination. Agreed, Naiinruil’s scouts took the party to the edge of the forest and pointed out the lair of the dragons.

An agreement is made and mysteriously sabotaged (or how Wartus lost his will)
After an initial foray by Balthazar the Wonder-Scout, the party discovered one dragon sleeping at the end of a passage. In a shockingly quick display of planning, the party sent Wartus ahead to sneak up on the dragon while the others crept up slowly. Really, you all decided that amazingly quickly – usually this situation would require hours of debate and vacillation before anyone did anything. Perhaps, I thought, the party is coming together – they realize each others skills and talents, and they are going to use them to their advantage – HUZZAH! Of course, things never go as planned….

Things started out with another surprise. Rather than waiting for the group to charge the sleeping juvenile, Wartus leapt on the creature’s back and put his sword to its neck and demanded that it surrender to him. A quick intimidate check found that Wartus and indeed cowed the youngling, a situation which he quickly mistook for friendship. The rest of the party entered and found Wartus proudly astride his new pet. After a brief discussion, the dragon was asked to call for its mother, which it was more than ready to do.

The mother was not long in coming, and soon the party was in discussions with the beast. The dragon was willing to leave the area if given a suitable location, sufficient time, and a means to transport its hoard. The party was willing to offer a location, but was not too fond of the creature’s proposed timeline. Nor was Wartus willing to part with a Bag of Holding which the dragon desired for carrying its gold. Taking a cue from Glory regarding how to underestimate those you just meet, Wartus assumed the dragon was a simpleton, and suggested that it leave to inspect it’s new cave while the party stayed behind in the caves which contained the creatures precious hoard. This suggestion was not well received and it seemed that things would not resolve well. However, cooler heads prevailed (much to Neo’s disappointment!) and a deal was struck. All Wartus needed to do was empty out his Bag of Holding. Grumbling about getting reamed over this deal, Wartus began emptying his bag, and in the process laid two arrows on the ground.

To the surprise of all, while the group was working on the transfer of goods, one of the arrows flew from the ground straight at the great lizard. The party sprung to action – mostly striking and subduing Wartus, who was doubtless the cause of this problem. Angered and confused, the dragon held its breath (literally) assuming the party was handling this troublemaker who was riding her son. However, when the second arrow flew towards the dragon, it patience was at an end. Sensing an attack was on the way, Batousin charged the dragon and the battle was engaged. It was a short, but bloody affair full of toxic chlorine breath, ferocious bites (both by and of the dragon), and when it was over, the two regal beasts had been felled by the treacherous party, and Wartus, the main malefactor, found himself dominated by Brother Peter. Wartus’s care-free days of monster-trolling are now apparently at an end….

With Wartus’s strange and dangerous behavior becoming too apparent, Oshi opened a letter he had given her a while back. In it, Wartus confessed that he had been hearing voices and was at times compelled to do what they asked him. It was soon decided that Wartus was possessed and that early the next day, the appropriate rites would be initiated to free him from his infernal companion.

The Silent Bear Plan
Following the defeat of the dragons, Lord Naiinruil made good on his bargain and transported the party quickly up river in his royal ships, powered by sea elves, mermen, and rows of oarsmen. The party was able to sleep beneath the watchful eyes of their new found friends, and awoke beneath the hills where Glory knew Arcturis to be waiting. Another round of daily Pestering of the Almighty Heironeous was initiated, leaving the party befuddled as it found out that Wartus was not possessed – a result which consigned Wartus to a future of continued domination as no one was willing to trust his erratic behavior.

Again, the mighty Bathazar was pressed into service to scout the area. Through his eyes, Vainbrand surveyed the land as well as the cave system behind it. At the very bottom of the passages, the bat spied a young and naked woman, covered in filth and battered. Bailey was found at last!

Any illusions I harbored about the party developing into a lean, mean decision making machine were slowly and painfully shattered as the debated the merits of a multitude of schemes to assault the plateau above them where their evil opponent waited. Most of the discussion revolved around getting a stone with Silence cast upon it located at the mouth of the cave. The settled approach was to send Batousin, in bear form up to the the cave mouth with the stone in him mouth. Showing their lack of concern for their new companion, the party advised him that if he got into trouble, he should just roar and they would come running. Yeah, go roar while you are in the sphere of silence, good luck with that…. Of course, why should he be in trouble? The scouting report showed just two large beetles acting as lookouts on the plain above. How bad could that be?

So up rambled the bear. Up to the edge of the plateau, past the threatening large beetle. The second smaller beetle was coming over to investigate, but that was to be expected. Of course, what wasn’t really expected was the large demon fly creature in the center of the plateau (Vainbrand, defiantly: “I said that was there!”), and the large stone giant at the door of the cave (Vainbrand, sheepishly: “Oh yeah, I guess I saw that too…”).

However, let it not be said that Batousin swerved from his assigned task! To the mouth of the cave he ran, dropped the stone, dodged the blow from the giant, ran to the far side of the area, turning to plan an assault on the beetle, and let out a massive roar to signal the others that battle was joined.

Battle of the Plateau
It was about this time that the rest of the party began finding other things to busy themselves with, much to the dismay of the lonely bear on the top of the cliff. Even Glorfindel, the glorious leader of the New 13th Legion, when asked what to do on his action, rather than quickly answer “Charge as fast as I can to aid my comrade!” began muttering about spells and other plans. I would like to say that courage soon won out, but I think it was more likely that the party decided it had at least a minimal level of shame, and couldn’t just abandon the bear to his fate.

A fate which was looking worse by the moment, as suddenly three more beetles surfaced from underground and began approaching as well. (Batousin: “What?!! You knew he had things like this and didn’t say anything?!!”) The battle was soon joined in earnest. Batousin, after running headlong into the large beetle twice without having it budge an inch, began dealing damage. Oshi charged the Demon Fly in mid-air, stunning it with her mighty fists. Wartus dutifully plugged arrows into whatever creature he was commanded to. Vainbrand poured divine fire from the sky while Glory and David charged into hand to claw melee. And poor little stubby legged Braedon huffed and puffed his way up the hill in his newly acquired Dragonscale Plate Mail which reduced his movement even further.

Soon the creatures were beginning to fall. The Chasme (demon fly) opted to teleport away rather than stay in a losing battle. Peter commanded Wartus to do what he can to help the party save Bailey, hoping to free him up to use his abilities. On his next move, Wartus flew past the giant stone zombie (taking a horrible blow in passing) and straight into the dark and a towards a waiting Centi-demon. It looked like things may work out okay, when suddenly David stumbled back, clutched his head and screamed, “Bailey – no! It’s starting! Oh god, it’s starting. You have to get inside!!!” With that, a scorching ray from Braedon incinerated the zombie guardian, and opened the entrance to the caverns. Phase one of the battle was complete, the plateau was attained without significant damage. Now would begin the descent….

Lions, and Ogres, and Bears (Oh my!)
Good to meet you. Want to see my swords?

Game Date: 29 JANUARY 2011

After inventorying the booty from the hags and the trolls, the group settled down to finish off the night’s rest.

At dawn, Glorfindel awoke and set off to do a little scouting. Upon his return, he announced that he had information that would point to Arcturis’s location. The party questioned his source, but all he would say is he met an ally in the forest. He did however show them a very impressive short sword that re received as a gift – it is gold in color and the handle is studded with gems. The cross bar is fashioned to appear as a oak branch with leaves. The rest of the morning was spent breaking camp and coming up with 10 questions with which to pester Heironeous. Having disturbed one of the most powerful beings in the universe to satisfy their curiosities, the party headed out.

Within a few hours, they encountered a large cave lion, stalking ahead of them. Glory signaled for the party to form a rhumba line (or maybe it was to be quiet – the details weren’t clear), and they waited to see what would happen. The cave lion moved ahead slowly aware someone was out there, but not sure where.

Just as the party members in the rear of the line were coming forward and asking what the hold up was, a half-ogre flanked by two hobgoblins appeared behind the cave lion and began to charge. Melee ensued.

In the course of the fight, several other individuals appeared. First, a large bear charged the Half-Ogre, and was charged in turn by the cave lion. Glorfindel attempted to warn the group regarding an owl that had shapechanged into a hobgoblin in a tree to the northwest of the group, but no one heeded his warning. Braedon hasted the group and then ignited his flamewhips. This apparently got the attention of a previously hidden opponent, as a previously invisible thief appeared and attempted to assassinate the surprised wizard. Finally, with his flames surpressed by the being in the tree, Braedon charged him in frustration to find out that there was also a Grig on the hobgoblin’s shoulder, who was also casting spells.

The battle raged with Glory soaking much of the damage from the raging half ogre berserker. Finally, David and Oshi brought down the female hobgoblin, who had been battling barehanded and covered in ice. This freed them to turn on the assassin and the male hobgoblin that was attacking Vainbrand. The large bear brought down the cave lion, and he and Glory disembowled the half-ogre who went by the name the Mighty Rouf.

With the numbers turning against them, the hobgoblins started chattering, and Wartus quickly cast a Comprehend Languages, and alerted the group that they were thinking about disengaging as they did not expect this much resistance. The male fighter was a little upset at this suggestion as he was in no position to disengage from a melee having now been confronted by Glory, David, and Vainbrand.

Suddenly, the entire area went dark, and the giant bear, who had by this time transformed into a bear-human hybrid, felt a devastating slash to his side as he was struck by the assassin’s blade. The assassin had hoped to get several rounds of merciless sneak attacks on the benighted party, when the bear reached into his pack and pulled out a Daylight pellet and broke it granting a sphere of light and destroying the cover of the hapless assassin. By the next round, the assassin had been struck by a volley of arrows and slashed by several others swords and decided to run for it. Oshi had cast Ebon Eyes and was able to rapidly over take the assassin and dealt him a fatal blow.

David, Vainbrand, and Glorfindel dispatched the Hobgoblin fighter without much further work.

Meanwhile the sorceror and the druid that had been up the tree both attempted to flee. Braedon transformed into a Medium Air elemental and rapidly captured the Druid in his whirlwind as the Druid had transformed into a falcon. Glory moved to support, only to be struck by a Confusion spell by the Grig. In a short time, the druid had died, but the sorceror was no where to be found.

So it was that the melee ended. Or so one would have thought. But the gods of battle are a fickle bunch and they decided they were not finished. Glory spent several seconds drooling, and fleeing from his imaginary enemies, when he seemed to return to his senses. Being such a like-able fellow, he walked up to the Werebear and began demanding him to explain himself -why had he mooched in on Glory’s kills and stolen some of his glory, and other such unfriendly questions. It was then that the gods played their trick. For the Confusion spell was not done, and Glory, as only he can do, then rolled the dreaded “Attack Nearest” and as such, took a full round suprise attack on the unexpecting bear. Obviously the bear was stunned at this turn of events as he was still flatfooted for Glories next series of strikes as well. Finally when he thought he was going to extract his vengance, Brother Peter decided to flex his might and cast a Dominate Person on him. Raging on the inside, but placid as can be on the outside, the Bear went to sit by himself in the corner.

The party waited until Glory’s odd fit had passed and then made all sorts of nice promises to the bear, and held their breath as they released him from the spell. The bear stalked over to Glory and told him that his honor demanded that such a cowardly attack be repaid. He said he would let it pass if the ranger would stand for one blow from the mighty axe that the bear weilded. Glory, realizing it was the only way to appease his creature, agreed, and even leaned into the blow when he could have easily dodged it.

Staggered, but alive, Glory accepted the healing of the clerics and the party got around to asking the bear about his past in a somewhat more civilized manner.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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